BEHIND THE MASK
( Mixed Media )
Designer:
Yining Li
Xiangqian Huang
Qiyang Peng
Timeframe:
9 Months
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Transforming information into experiential spaces
- Unity Based Interactive Game
- Gameplay Video
- User Interfaces in After Effects
- Game Logo in Cinema 4D
- Narrative & Game Setting Booklet
Start by using mapping as a tool to gather and organize information, then transform the mapped data to communicate the complex, multi-layered narratives of an urban environment.
Our task was not just to gather data but to interpret it, transforming cold figures and abstract visuals into stories that is intriguing and could resonate with human experience.
Experiment with various media and transforming complex information into informative, captivating visual formats.
Transforming visualized information design into a 3D virtual game proposal.
“As a child, Moore used to visit the Athenaeum library with his father, Allan Poe, who was a prestigious librarian. Poe’s occupation enables Moore to discover every corner of the library, but only except for the Attic. (Poe uses Attic as a secret stronghold for studying Cthulhu Cult, he understood the rules of survival in this world, but it was too late for himself to be remediated) Whenever Moore approached the Attic, he would be restrained by his father, who warned Moore in a severe tone not to go near the Attic. (Because Poe doesn’t want Moore to get trapped in the Cthulhu Cult, Poe thinks it’s too dangerous for Moore)
Suspiciously, Poe never says why, which makes young Moore even more curious about the mysterious Attic.
When Moore grew up one day, the world suddenly began to change. People on the street go crazy as if they’ve been brainwashed. They wore uniform robes, formed several columns, and walked tremblingly towards the west. Even Poe often mumbles in an incomprehensible alien language. In the blur, Moore vaguely hears that the day is called Advent. (The Advent day, due to the brainwashing by the Cthulhu Cult, people have been Cthulhuized, and their will in the world is gradually being eroded by Cthulhu civilization. Poe’s fascination with literature made him one of the first people to be brainwashed by Cthulhu.) In the distorted screams and shouts, at the last moment, when Cthulhu Cult utterly brainwashed Poe, he gave Moore the key to the Attic. Without saying anything else, he collapsed and ran away, never to be seen again. After that, this library was also occupied by the Cthulhu cultists.
Please start your journey to decode Poe’s wishes to Moore and reveal the true meaning living on the world of Cthulhu.”
Creating Visual Identity:
Visualizing the whole storyline we’ve created.
We proposed a collaborative project for landing this game in Unity Engine.
#1 - Character Design
#2 - Game Map
#3 - Design Navigation
#4 - Scene Design
#5 - Architectural Style Design
#6 - Zone Design